A shoot 'em up (or shmup for short) is a computer and video game genre where the player controls a vehicle or character and fights large numbers of enemies with shooting attacks, usually of a highly stylized nature. In Japan, where the genre remains most vital, they are known simply as "shooting games" (STGs for short). During the peak of their popularity, they were commonly called simple shooters, but as games broke into three dimensions, this term came to be more inclusive.
Showing posts with label Espgaluda II. Show all posts
Showing posts with label Espgaluda II. Show all posts

Saturday, January 5, 2008

Espgaluda II : #4


New High Score: 118.816.985 - Stage 4 - Ageha
Kakusei Overmode Survival: End of Stage 3 (past midboss)

So much potential with this run, since I was doing so well in the beginning. This is my highest stage 4 score, let alone being my highest score ever. I died at that "eeeh-hehehe" boss. I believe I was at one of his last patterns with no gems and bombs left.

I managed to break 18 mill at the end of the first stage, which is a record for me. It's just that I began to die in parts where I would normally slip by unscathed. What a pity. It's like a beautiful model who just wants to stay home in her trailer park for the rest of her life after she lost her second beauty pageant or something.

I was pretty loud playing today, cursing and screaming whenever I died. I mean, I died at the first boss for god's sake. I yawn at his patterns. Yet, I died because I was so excited for breaking 13 mill after triggering the Zesshikai and scoring high in the middle of the stage.

After days of comparatively meager scores, and some credit-feeding sessions (yes, I do continue, but it's only for practice.), I finally get somewhere new with this game. I want to switch this game out and play Ketsui & DOJ, but I know that I'm getting better at Galuda II the more I play. What a predicament.

Monday, December 31, 2007

Espgaluda II : #3


Current High Score: 114.264.449 - Stage 5 - Ageha
Kakusei Overmode Survival: End of Stage 3 (past midboss)

Didn't play yesterday, and so I played today and managed to break 110 million, bringing me close. Take note that I didn't just get that in a single play. I played dozens of credits, and some of them are pitiful, ending sometimes at stage 1 even. I hate it when players make you think that they got that amazing score with just one try, or that they only play a given shooter like 3 times, and after that, they retire with that score that is much higher that you can ever wish to reach. Didn't the world record holder of Ikaruga say he practiced for over 80 hours on Stage 3 alone?

Sure, it could have been the first run for the day, but still, come on. Nobody's perfect. My scores range from 6 mill to 70 mill, and then that personal record comes in out of the blue, and I can't explain how it happened. Still pitiful when compared to the Japanese, but hey, if I kept with that attitude, I would have given up a long time ago. Everybody has a different style regardless. While there are people who enjoy meticulously working at it, I like to keep it fun. It keeps me sane.

I always get to stage 5 with just 1 life left, and I am desperately fighting for my life while the bullets fill the screen. That's what I love about shooters. Intense emotions of horror, dread, while feeling a sweeping exhilaration from the thrill of surviving--all within 20-30 minutes of play (actually, it isn't as stressful as you'd think). I'm getting the hang of the stage 4 boss, and his patterns don't look so intimidating anymore, but I still get my ass whooped if I'm not careful.

I'm rambling again.

Friday, December 28, 2007

Espgaluda II : #2

New High Score: 114.264.449 - Stage 5 - Ageha

A week ago, I broke the 100 million mark--a whopping 20 million point increase over my last score--but had been putting off on posting it here. I'm proud of every new benchmark I make in this game, since it is one of the few that I play without relying on replays (I did study the superplay videos for the first two stages to get a gist of scoring, though. Even then, I still for the life of me cannot get those two extends in the first stage like that guy does. So crazy!)

A couple of weeks ago, making it to stage 5 felt so impossible to me. Now, I've managed to make it there a couple of times. Even though I haven't been consistent all of the time, I've been able to break through that wall. I love how progress can feel so elusive until you realize it's been happening all along.

I still don't know how to get that secret extend, either.

Ketsui is beckoning to me...

Friday, December 14, 2007

Espgaluda II (Cave/AMI, 2005)

It's been three years since Ageha and Tateha took to the skies and singlehandedly toppled the forces of Shinra, a powerful kingdom led by their very own creator, Jakou. Little did they know that the legacy of Jakou still loomed in the shadows and another country would eagerly take his place in hopes to continue where his experiments with the powerful Galuda left off.

And so the kingdom of Soma would rise, utilizing the Spirit Engine to once again attempt to release the full power of the Galuda. With technology more refined than their predecessors, Soma would follow in the footsteps of Shinra and invade its neighboring countries, holding them at their mercy with its superior military strength.

The forces of Soma have also created another Galuda, just like Ageha and Tateha, but unbeknownst to their knowledge, this third Galuda has long since defected, and is now joining the ranks of a tiny, but immensely powerful resistance against the kingdom of Soma...which is all that stands between Soma and the rest of the world.

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Espgaluda II is the first game made by Cave that is a direct sequel (excluding the Dodonpachi series). From the looks of it, there is absolutely no chance this game will be ported to a console, and will remain as an arcade game in Japan...until it gets emulated on MAME--which most likely will not happen in at least several years (the first one isn't even available on MAME yet either). But who knows? Maybe it might come out sooner than expected or may even end up on XBOX Live Arcade or something.

So I fired up Galuda 2 in the cabinet last week just to test it out. At first, I was like, okay, just a couple of credits...I just want to hear the music, see what it's like, and then go back to Ketsui. Little did I know I ended up getting hooked. I've been playing it almost everyday since it's been inside the cab. The game was pretty addicting. It's one of those games where the better you get at it, the more fun you end up having with it. It is a really complex game that is fun in a different, more slower way compared to other intense shooters like Mushihime-sama or Ketsui.

I know, after I was gushing over Ketsui in my previous posts, I go on ahead and spend time on Galuda 2, and to add insult to injury, I still haven't beat the first game either, even though I've come really close to.

Just like in icycalm's review, Galuda II is such an improvement over the first one in almost every way, it makes the original feel boring. Although I have to point out that I enjoyed the music from the original more. The sequel's music, while also great, isn't as memorable as the first one--I mean, in a couple of the stages, it relies on referencing the original's tracks by playing remixed versions of them. Plus, I don't like the music for the fourth stage.

While overall, I think the artwork (new artist and all) is better than the original, I miss how the last game's artwork looked. While it wasn't great, and at times it even looked horribly generic, at least it felt like a dark anime at times. For the new one, it looks somewhat fruity and feels like a children's storybook lifted from Reading Rainbow. But to be fair, I love the character designs for the enemy bosses. Maybe my reaction is mostly directed at how elfish and Peter Pan-like the main characters look compared to the first game. The graphics are a totally different matter, though. The game itself looks absolutely gorgeous.

I am currently sitting at 80 million ending at the boss of Stage 4 using Ageha. I don't have any set goals, outside of enjoying the game through scoring with its new Kakusei Zesshikai mode and making it as far as I can. It is a lot of fun dancing around 500's while bullets chase you. I plan to play it for a few more weeks before diving back to Ketsui.

Friday, November 9, 2007

My First PCB Purchase

Espgaluda II.

It arrived today (actually, it technically came in yesterday morning since it's nearly 4 a.m. as I am typing this), and it's in great condition, considering that it is a used, complete kit (minus the poster). I bought it at a whim from a member of the shmups board because Fujita was taking so long to reply to my inquiry, and I thought they never would. I actually payed a bit more due to Paypal fees, but in the end, the board was in my hands within a few days thanks to my seller's fast shipping. A cool guy.

So this post marks my first step into the world of PCBs and Cabinets. I was always a console gamer who loved the intensity offered by arcade games, and I had limited experience with arcade culture growing up. Having the chance to play these arcade games in their native resolution the way they were meant to be played at home is definitely exciting and full of many possibilities...to empty my wallet. I better control myself.

Honestly though, the reason why I made this plunge was because I just wanted to own a copy of Ketsui. That's how it all started, believe it or not. Ketsui! But I couldn't bear to pass up on Galuda II since it's so relatively cheap right now, and I always feel like I'm missing out on it whenever I play the original Galuda since the sequel is never going to be ported. Same goes for Mushihime Futari.